How to Shift in a Drag Race

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You can help by expanding and clarifying it. Notice added on 2008-07-29.


Drag racing is a sport in which cars or motorcycles race down a track with a set distance as fast as possible.

A drag race pits two vehicles against each other over a straight, measured distance from a standing start. The standard distances are a quarter-mile (1,320 feet/402.3 m), 1000 feet (301.5m) (contested in the highest horsepower classes only), or an eighth-mile (660 feet/201 m). A standard drag racing event involves several classes, each competing in their own single-elimination tournament of head-to-head races.

Drag Races are always about shifting. But in this article it will lead you into perfect shifting. You also notice this kind of method used in games like need for speed, etc. The truth is that perfect shifting really exists. So if you wanna know, you came to the right article.

I Don't explain these in steps but in strategies and methods.

[edit] Steps

  1. The various strategies used in drag racing begin with the car itself. Performance enhancements must comply both with NHRA/IHRA rules and restrictions based on the class the car is running in. Some common enhancements include the use of slicks (smooth, soft tires that grip the track), methods for introducing more air into the motor such as turbochargers, superchargers, and nitrous oxide (N2O), specialized fuels (higher octane gas, methanol, etc...), improved suspensions, and a multitude of others.
  2. The Burnout
  3. When approaching the starting line (also known as the staging area), most racers will apply water (formerly thought to be bleach by spectators but was always water in old bleach bottles) to the driven tires either by backing into a small puddle (the "bleach box" or "water box") or having it sprayed on. The car then exits the water and does a burnout to heat the tires, making them even stickier. Some cars have a mandatory "line-lock" which prevents the rear brakes from engaging when the brake pedal is depressed (which can be toggled on and off). This allows the car to remain stationary (with the brakes applied) without burning up the rear brake pads while doing a burnout. Cars in street classes (which must be street legal) are the only exception to this pre-race ritual, as the grooved tires tend to retain some of the water.
  4. Staging
  5. After the burn-out comes the "staging phase", where the cars pull up to the starting line. Each lane has its own string of lights on the "Christmas tree", with two small orange lights on top. These are the "pre-staged" and "staged" lights. The two cars will slowly creep forward until the first (pre-staged) orange light is lit. This means they are very close to the actual starting line (a mere 7 inches). Then the cars will nudge forward until the second (staged) light is lit. This indicates they are at the starting line, this is the point where the driver will apply the "line-lock" to prevent the car from rolling while he uses the clutch and gas pedals. When both cars have lit both bulbs, the starter will engage the Christmas tree. If the racer moves too far the top bulb will go out and the driver is said to have "deep staged". While some drivers prefer this technique, some tracks and classes prohibit it. An advantage can be had, by deepstaging, in gaining a quicker reaction time (RT) but at the expense of the elapsed time (ET) and MPH achieved at the top end of the track; there is also a higher risk of "red lighting". A loose etiquette is followed when staging. The driver to illuminate the first light will wait for the second car to light both bulbs before advancing to the staged light.
  6. The tree
  7. Once the competitors have both staged, the starter presses a button to start the race. There are two types of tree used. A sportsman tree, used for bracket and handicap racing, consists of each yellow lighting 0.5 seconds after the one above it. The green comes on 0.5 seconds after the last yellow is lit. If the race is a handicap race each side of the tree will have its own timing. A pro tree consists of all three yellows being illuminated at the same time, followed by the green 0.4 seconds later. This type of tree is used for professional and heads-up racing. It should be noted that some tracks run a Pro-style tree for bracket racing during special "Street Racing" bracket events.
  8. The race
  9. Several things are important on the way down the track in drag racing. The first is not to cross into the opponent's lane, as this will result in disqualification. In case of a double disqualification in which one driver commits a foul start and the second driver crosses into his opponent's lane, the driver who committed the foul start wins. Another important consideration is when to shift gears. Most drag cars are shifted manually by the driver, and there are optimum times for shifting that vary with each car. Typically, power will increase as the engine RPMs (revolutions per minute) increase, but only up to a point before power begins to taper off. The ideal time to shift is when the descending power curve for the lower gear crosses the ascending power curve for the higher gear. Most drag racers use a tachometer to judge shift points. In Fuel classes especially, "pedalling" the car (adjusting the throttle) to prevent loss of traction is often important and one measure of how good a driver is.
  10. Strategies for crossing the finish line usually only involve bracket racing (see above). If one car has a huge lead, it may slow down before crossing the finish line to prevent a breakout. Especially in bracket racing, it is not uncommon to see the leading vehicle's brake lights come on briefly before the finish line. The term "sandbagging" is used in races where the driver in a bracket race puts a slower "dial in" (the predicted E.T.) that he/she could run and then at the finish line tap the brakes lightly or lift of the gas pedal (also known as pedalling) to reduce the E.T. to run as close as possible to the dial in.
  11. If both cars break out, the car closer to their dial-in wins. In NHRA Junior Dragster racing, however, there is a mimimum elapsed time where a car which posts a time less than the minimum permissible time is ejected from the entire race. This is faster than the official break out elapsed time


[edit] Tips

  • The Perfect Shift is determined by your horspower and torque curves, not the redline of your vehicle.
  • Shifting at the proper time will ensure you are in the power band for your next gear, improving acceleration.
  • Shifting perfectly in the first 3 gears might be difficult for you so you might need practice.
  • Nitrous Oxide will NOT make you shift faster.
  • With a 5-Speed, never let your foot OFF of the GAS pedal during shifts, this is known as "Power Shifting" and will make your car "Lurch" forward after every gear change. Just be careful, and make sure you hit every gear correctly, or at least have a very decent rev-limiter to protect from over-revving your engine in the case that you "miss" a gear.


[edit] Warnings

  • If you didn't shift your gears and it passes over the red line of your gauge could cause your engine to give in, henceforth, making your car totaled.
  • Using NO2 could goof up your ability to shift gears. so use it if your gear is in 4th gear or higher.

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Danny Gedren, Jack H, Anonymous, MA, OhioMike, Chris Hadley, BR
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